Inventology : how we dream up things that change the world
by Kennedy, Pagan, 1962- (Author)
Summary
The writer of the New York Times Magazine' s popular "Who Made That?" column explains how better ideas enter the world, revealing the fabled "ah-a" moment to be the result of a series of steps anyone can apply to solve the problems we encounter in everyday life. Full description
- Part I: Problem finding
- Chapter 1: Martian Jet Lag
- Chapter 2: User-Inventors
- Chapter 3: Someone Else's Shoes
- Chapter 4: The Future of Feedback
- Part II: Discovery
- Chapter 5: Super-Encounters
- Chapter 6: Data Goggles
- Chapter 7: Building An Empire Out Of Nothing
- Part III: Prophecy
- Chapter 8: The Pong Effect
- Chapter 9: The Wayne Gretzy Game
- Chapter 10: The Mind's R&D Lab
- Chapter 11: How To Time-Travel
- Part IV: Connecting
- Chapter 12: The Go-Betweens
- Chapter 13: Zones Of Permission
- Chapter 14: Holistic Invention
- Part V: Empowerment
- Chapter 15: Paper Eyes
- Chapter 16: Tinkering With Education.