The improv handbook : the ultimate guide to improvising in comedy, theater, and beyond
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Summary
'The Improv Handbook' is a great new guide that covers the history of improvisation and includes chapters on spontaneity and the fundamentals of storytelling. Full description
Table of Contents:
- section 1: Improvisation
- What was improvisation?
- Improvisation in performance
- History of the Spontaneity Shop
- Intermission: What should improvisation be?
- "From innovation to art form" / Deborah Frances-White
- "Two stories" / Tom Salinsky.
- section 2: How to Improvise
- How to use this section
- Teaching and learning
- The importance of storytelling
- Spontaneity
- Saying yes
- What comes next
- Status
- Go through an unusual door
- Working together
- Being changed
- Twitching, topping, and paperflicking
- Playing characters
- You can't learn mime from a book
- Playing games
- Control freak
- Finding the game in the scene
- Continue or thank you
- Final thoughts
- Intermission: The rules and why there aren't any ...
- section 3: How to improvise in public
- Feel the fear and do it anyway
- Starting a company
- Nuts and bolts
- Intermission: The paradox of improvisation.
- section 4: Making improvisation pay
- Performing?
- Teaching workshops
- Corporate entertainment
- Corporate training
- Corporate events
- How to get corporate work
- Intermission: Women in improv.
- section 5: Talking to improvisers
- Keith Johnstone: the innovator
- Neil Mullarkey: The Comedy Story player
- Randy Dixon: the synthesizer
- Jonathan Pitts: the impresario
- Charna Halpern: the keeper of the Harold
- Mick Napier: power improviser
- Dan O'Connor: West Coast legend
- Patti Stiles: our teacher
- David Fenton: Theatresports MC down under
- Tobias Menzies: the actor.
- In conclusion
- Appendix 1: Games
- Good games
- Dumb but fun
- Never play
- Warm-up games.