Summary
Presents the revised rules for playing the seven classic races; updated rules for NPCs, domains, specialty schools, and familiars; and new rules for curses, poisons, and diseases. Full description
- Getting started
- Races
- Classes
- Skills
- Feats
- Equipment
- Additional rules
- Combat
- Magic
- Spells
- Prestige classes
- Gamemastering
- Environment
- Creating NPCs
- Magic items
- Appendix 1: Special abilities
- Appendix 2: Conditions
- Appendix 3: Inspiring reading
- Appendix 4: Game aids.